Changelog


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Changes in 2012


Changes in 2011


Changes in 2010


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Changes in 2008


Changes in December 2007


v1.4.0 on Nov/30/2007
v1.3.0 on Nov/27/2007
v1.2.0 on Nov/25/2007
    • Newly created.
    • Added the Game Innovation Database (GIDb) resource:
      Game Development
      Game Innovation Database (GIDb)
      The goal of the GIDb ...

      The goal of the GIDb is to classify and record every innovation in the entire history of computer and video games.

      Up to now the resource was filed in the section The Gamer's Resources.
    • Added the /GameStar/dev resource:
      Game Development
      Magazines
      /GameStar/dev
      /GameStar/dev/ is ...

      /GameStar/dev is the first German-speaking magazine for game development and business development. It covers development of computer games, console games, mobile games, and Web games.
      It is a quarterly being published by the company IDG Entertainment Media GmbH. The first edition was available in September 2005. Since that time the print run has been increased by more than 80 percent.

      From the beginning TigerPixel.DE has a subscription to the /GameStar/dev magazine.

      Up to now the resource was filed in the section The Gamer's Resources.
    • Added the Crystal Space resource:
      Game Development
      Graphics
      Engines
      Crystal Space
      Crystal Space is ...

      Crystal Space is an Open Source and portable 3D engine framework for realtime 3D graphics which runs on GNU/Linux, Windows and MacOS/X. It is fully featured with support for vertex and fragment shaders, dynamic lighting and lightmaps, skeletal animation, physics, 3D sound, terrain engine, python support and much more. Version 1.0 was released in January 2007 – after nearly 10 years of development.

      Up to now the resource was filed in the section The Gamer's Resources.
    • Added the DarkPlaces resource:
      Game Development
      Graphics
      Engines
      DarkPlaces
      The Darkplaces engine is ...

      The Darkplaces engine is an advanced Quake I engine and being mainly developed by Forest "LordHavoc" Hale, who became familiar with the Quake I engine shortly after the engine was released under GPL by id Software in 1999. Behind the scenes the code has undergone a huge change because he was not content with the original QuakeC code, and he has greatly upgraded the engine while maintaining compatibility with normal quake modifications. A few of Darkplaces‘s main features are Quake III BSP support, realtime lighting and shadowing, new particle effects, advanced menu system, and Md3/Md2 model support.

      The 3D deathmatch game NEXUIZ is based on the Darkplaces engine.

      Up to now the resource was filed in the section The Gamer's Resources.
    • Added the CEL resource:
      Game Development
      Graphics
      Tools & Utilities
      CEL
      CEL is ...

      CEL is the abbreviation for Crystal Entity Layer.
      It is a set of plugins and applications built on top of the Crystal Space SDK. CEL provides a set of commonly used abstractions to make it easier to develop games. CEL also comes with a lot of useful plugins for 3rd/first person camera handling, physics, movement system, quest system, and so on.

      CEL is heavily oriented towards scripting (but also works in plain C++). Using CELstart it is not neccessary to use C++. This means that since the base code is C++, CEL is fast while being extremely easy to use from within Python and/or Xml.

      Up to now the resource was filed in the section The Gamer's Resources.
    • Added the CELstart resource:
      Game Development
      Graphics
      Tools & Utilities
      CELstart
      CELstart is ...

      CELstart is a CEL-based environment for making games using scripts only. It eases the development process for those less proficient with C++. That is, you don't need a C++ compiler to make games for CELstart.
      The games are distributed in self-contained packages (so-called celzips) and can be played by the user by simply opening them, independently from the underlying operating system Windows, Linux or MacOS/X.

      Up to now the resource was filed in the section The Gamer's Resources.
    • Added the NVPerfKit resource:
      Game Development
      Graphics
      Tools & Utilities
      NVPerfKit
      NVPerfKit is ...

      NVPerfKit is a comprehensive suite of performance tools provided by the GPU manufacturer NVIDIA Corporation to help debug and profile OpenGL and Direct3D applications. It gives access to low-level performance counters inside the driver and hardware counters inside the GPU itself. The counters can be used to determine exactly how an application is using the GPU, identify performance issues, and confirm that performance problems have been resolved.

      Up to now the resource was filed in the section The Gamer's Resources.
    • Added the FJM: A High Performance Java Message Library resource:
      Game Development
      Network
      FJM: A High Performance Java Message Library
      The paper presents ...

      The paper presents an IP-multicast-based Java Message Service implementation called FJM (Fast Java Messaging) Library. Its architecture, protocols, and implementation issues are discussed. For achieving better performance, the original design of the FJM was revised. The details of the refinement are also described. Then, the performance of the both versions of the FJM with the performance of other JMS implementations are compared. After the carefully design and tuning done by the authors of the paper, in most cases, the revised version of the FJM can offer the highest throughput among the well-known industrial or open source JMS implementations. Therefore, FJM can be used in many innovative or mission critical cluster applications, such as massively multiplayer virtual worlds or military simulators.

      Up to now the resource was filed in the section The Gamer's Resources.
    • Added the Project Darkstar resource:
      Game Development
      Network
      "Project Darkstar"
      Project Darkstar
      Project Darkstar shall be ...

      Project Darkstar shall be the game industry’s first open source, enterprise grade, highly scalable, online game server based on the JavaTM technology. The source code is released by the Project Darkstar team at Sun Microsystems.

      More questions regarding the project are answered by the Project Darkstar FAQ residing on the Project Darkstar Community Portal.

      Up to now the resource was filed in the section The Gamer's Resources.
    • Added the Project Darkstar Community Portal resource:
      Game Development
      Network
      "Project Darkstar"
      Project Darkstar Community Portal
      The Project Darkstar Community Portal is ...

      The Project Darkstar Community Portal is the location where the community shall contribute examples and utilities to the Darkstar Project.

      Up to now the resource was filed in the section The Gamer's Resources.
    • Added the Darkstar: The Java Game Server resource:
      Game Development
      Network
      "Project Darkstar"
      Darkstar: The Java Game Server
      The O’Reilly “Short Cut” entitled ...

      The O’Reilly “Short Cut” entitled Darkstar: The Java Game Server (PDF document) provides a beginner's introduction to developing a game using Darkstar Project:

      Darkstar: The Java Game Server

      Up to now the resource was filed in the section The Gamer's Resources.
    • Added the CRYSTAL CORE resource:
      Game Development
      Projects
      Games
      CRYSTAL CORE
      CRYSTAL CORE is ...

      CRYSTAL CORE is the main Crystal Space demo game. It makes heavy use of CEL and CELstart. It is going to be a first person shooter (FPS) with many quest and puzzle elements.

      Up to now the resource was filed in the section The Gamer's Resources.
    • Added the NEXUIZ resource:
      Game Development
      Projects
      Games
      NEXUIZ
      NEXUIZ is ...

      NEXUIZ is a 3D deathmatch game project handled by a team of developers called Alientrap. It was released the first time on May 31st, 2005 and is available as download for Windows, Mac, and Linux. The maintenance and further development of the game is going on.

      The team asserts the claim that the project is the first of its kind to develop a game under the GPL and by means of the Internet.

      Up to now the resource was filed in the section The Gamer's Resources.
    • Added the Alientrap resource:
      Game Development
      Studios & Teams
      Alientrap
      Alientrap is ...

      Alientrap is a group of game developers initiated by Lee Vermeulen in 2002. The developers are spread over the entire world and organize their work on the base of the Web. Their goal is to create fun action games as NEXUIZ that shall compete with commercial game titles although published free of charge and most likely under a Open Source license.

      Up to now the resource was filed in the section The Gamer's Resources.
    • Added the EDEN GAMES resource:
      Game Development
      Studios & Teams
      EDEN GAMES
      EDEN GAMES was ...

      EDEN GAMES was created as EDEN Studios by Stéphane Baudet, Frédéric Jay and David Nadal in 1998. The company has been founded to design and develop video game software for Sony, Nintendo and Microsoft consoles.

      By the way, EDEN GAMES uses my favorite SCM tool Perforce.

      Up to now the resource was filed in the section The Gamer's Resources.
v1.1.0 on Nov/22/2007
v1.0.0 on Nov/20/2007
The first position of the version id has been incremented because now the Web site makes use of the JavaScript technology that is an integral part of the AJAX paradigm. Further enhancements by means of the JavaScript technology are in the pipeline.
v0.128.0 on Nov/08/2007
    • Moved the XHTML attribute id uniquely identifying a gamer's resource to the parent XHTML element <tr>:
      Before the Change After the Change
      <tr class="oddrow|evenrow">
        <td>
          <a href="http://..." target="_blank" id="GR_...">...</a>
        </td>
        ...
      </tr>
      <tr id="GR_..." class="oddrow|evenrow">
        <td>
          <a href="http://..." target="_blank">...</a>
        </td>
        ...
      </tr>
    • Added the XHTML attribute id uniquely identifying a gamer's resource to the parent XHTML element <tr> in case it was missing:
      Before the Change After the Change
      <tr class="oddrow|evenrow">
        <td>
          <a href="http://..." target="_blank">...</a>
        </td>
        ...
      </tr>
      <tr id="GR_..." class="oddrow|evenrow">
        <td>
          <a href="http://..." target="_blank">...</a>
        </td>
        ...
      </tr>
    • Renamed existing ids uniquely identifying gamer's resources:
      # Before the Change After the Change
      1.
      GR_CRYSTAL_CORE
      GR_GAMEPROJECT_CRYSTAL_CORE
      2.
      GR_KVM-SWITCH_VERSAND
      GR_STORE_KVM-SWITCH_VERSAND
      3.
      GR_PARAWORLD
      GR_GAME_PARAWORLD
      4.
      GR_PC-COOLING
      GR_STORE_PC-COOLING
      5.
      GR_RED_CREATURE
      GR_STORE_RED_CREATURE
      6.
      GR_SUPREME_COMMANDER
      GR_GAME_SUPREME_COMMANDER
      7.
      GR_WAR_ROCK
      GR_GAME_WAR_ROCK
      8.
      GR_WORLD_IN_CONFLICT
      GR_GAME_WORLD_IN_CONFLICT
v0.127.0 on Nov/06/2007
v0.126.0 on Nov/03/2007

Bear in mind that the section 3.1.1. Strictly Conforming Documents of the XHTML 1.0 specification puts the following statement:

"An XML declaration is not required in all XML documents; however XHTML document authors are strongly encouraged to use XML declarations in all their documents. Such a declaration is required when the character encoding of the document is other than the default UTF-8 or UTF-16 and no encoding was determined by a higher-level protocol."

v0.125.0 on Nov/01/2007

Changes in October 2007

Changes in September 2007

Changes in August 2007

Changes in July 2007

Changes in June 2007

Changes in May 2007

Changes in April 2007

Changes in March 2007

Changes in February 2007

Changes in January 2007


Changes in 2006


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