Changelog


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v0.73.4 on Mar/24/2007
v0.73.2 on Mar/22/2007
v0.73.1 on Mar/21/2007
v0.72.0 on Mar/14/2007
v0.71.3 on Mar/13/2007
v0.71.2 on Mar/12/2007
v0.71.1 on Mar/10/2007
v0.71.0 on Mar/08/2007
v0.70.2 on Mar/07/2007
v0.70.1 on Mar/06/2007
v0.70.0 on Mar/05/2007
    • Added news.
    • Changed the assignment of the SUPREME COMMANDER resource in the section The Gamer's Resources
      from
      Game Development
      Projects
      Games
      SUPREME COMMANDER
      SUPREME COMMANDER is ...
      SUPREME COMMANDER is being created by the game development studio Gas Powered Games founded by Chris Taylor in May 1998.
      It is described as the spiritual successor of the computer game TOTAL ANNIHILATION created under the direction of Chris Taylor by the game development studio Cavedog Entertainment and published in 1997.
      After about ten years it shall bring back the strategy to the genre of real-time strategy (RTS) computer games. In an article published by PC Gamer in August 2005 Chris Taylor claims: "Almost all modern RTS games do not actually employ strategy. In reality, they simply pit opponents against each other in resource wars, where the combatant with the most units wins." One of the features shown at E3 2006 was support for dual-head video cards, allowing two separate views of the map on two monitors connected to the PC.
      Read more on Wikipedia &ndash the free encyclopedia ...
      to
      Treasuries
      Games
      SUPREME COMMANDER
      SUPREME COMMANDER is ...

      SUPREME COMMANDER is a real-time strategy (RTS) computer game developed by the game development studio Gas Powered Games and published by THQ in February 2007.
      The game is described as the spiritual successor of the computer game TOTAL ANNIHILATION created under the direction of Chris Taylor by the game development studio Cavedog Entertainment and published in 1997.
      After about ten years it shall bring back the strategy to the genre of real-time strategy computer games. In an article published by PC Gamer in August 2005 Chris Taylor claims: "Almost all modern RTS games do not actually employ strategy. In reality, they simply pit opponents against each other in resource wars, where the combatant with the most units wins." One of the features shown at E3 2006 was support for dual-head video cards, allowing two separate views of the map on two monitors connected to the PC.
      Read more on Wikipedia &ndash the free encyclopedia ...

      The game received the AWARD "für strategische Tiefe" by the German magazine GameStar (edition 04/2007 published in February 2007): Plenty of varied strategies are possible to win a match. Moreover Heiko Klinge, one of the GameStar's editors, wrote: "... SUPREME COMMANDER just unlocks its full potential in the multiplayer mode ..."
      Fabian Siegismund, yet another editor of the GameStar magazine, stated in a preview published in the GameStar edition 11/2006: "SUPREME COMMANDER is not a game for in between but a real challenge."

      and revised the description of the resource.
    • Removed the entry for the computer game SUPREME COMMANDER from the section Most Wanted.
v0.69.2 on Mar/01/2007
    • Revised the news entry made on Feb/12/2007:
      Before the Change After the Change
      ...
      Unfortunately the deployment was delayed for more than six weeks now.
      ...
      But I can't accept to do common tasks as an user with administrative privileges.
      ...
      Logitech G-series Keyboard Profiler
      ...
      I've figured out an elaborated solution based on the freeware utilities
      ...
      I explain my approach in few words:
      ...
      invokes CPAU.
      ...
      such a macro is defined
      ...
      And here another key feature comes in play.
      ...
      For now the reader may individually contact me for other details.
      ...
      ...
      Unfortunately the deployment has delayed by more than six weeks.
      ...
      But it rubs me up the wrong way to do common tasks as an user with administrative privileges.
      ...
      Logitech G-series Keyboard Profiler
      ...
      Now I'm in the happy position to present a well elaborated solution based on the freeware utilities
      ...
      I try to explain my approach in a few words:
      ...
      invokes CPAU again.
      ...
      such a local macro is defined
      ...
      And here another key feature comes in play.
      ...
      For now the reader may individually contact me for other details or for suggesting a better solution.
      ...

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