Treasuries | |
Games | |
WORLD IN CONFLICT |
WORLD IN CONFLICT is ...
WORLD IN CONFLICT has been often wrongly categorized as an
RTS
computer game.
Instead it should be considered as an
RTT
computer game.
The game is focused on fast action.
It does not offer base-building or resource gathering.
Instead, players will be given a pre-determined amount of in-game reinforcement points to buy units with.
When a unit is destroyed, the points used to purchase it are slowly filtered back to the player.
The September edition 10/2007 of the German magazine GameStar awarded two commendations:
Fabian Siegismund, editor of the GameStar magazine, already writes in the April edition 05/2007: "When SUPREME COMMANDER is the chess of the real-time strategy genre then WORLD IN CONFLICT is the American Football: colorful, noisy, fast, tactical. First of all I can become a participant of an already running multiplayer match at any time. Moreover action fans will immediately become acquainted with the controls of the game, and I've never seen such graphics in another strategy game. The explosions, the detailed units, the landscape, the clouds - It's sheer lunacy. I would have already bought WORLD IN CONFLICT as multiplayer game right away last year, and now the campaign looks auspicious too. Here comes a hit." |
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Moreover the person behind TigerPixel.DE is a veteran of the RTT computer games GROUND CONTROL published in June 2000 and GROUND CONTROL II – OPERATION EXODUS published in June 2004. Both games were produced by the game development studio Massive Entertainment. |